>>Wow! You beat the first act and completed this demo. Thank you for playing :D I hope it was fun.
Reached the end - Fun little demo! I did have fun. I'm genuinely excited to see more added to it.
There were some small spelling errors and the like but the big issues I felt were:
* Playing Dining Hall with 0 food allows you to go into negative food , which seems like its an error. Not sure how I can host a dining hall party with food without food hah.
* Butcher card, I feel, is incredibly overpowered. 2atk/3def that heals? Compared to the rest of the cards in play its basically a must play every round that it comes out its so good.
Honestly - feedback would just be to keep adding more to it - the (what I assume is AI art) is fun, the gameplay is simplistic but with a little polish was easy to get into and fun to get through. I think just making sure theres more player choices, more combat, more challenges and puzzles and tougher encounters - perhaps enemies that prevent you from healing at certain times or other card combos that work together - definitely a long road ahead but I'm excited to see where you go from here!
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>>Wow! You beat the first act and completed this demo. Thank you for playing :D I hope it was fun.
Reached the end - Fun little demo! I did have fun. I'm genuinely excited to see more added to it.
There were some small spelling errors and the like but the big issues I felt were:
* Playing Dining Hall with 0 food allows you to go into negative food , which seems like its an error. Not sure how I can host a dining hall party with food without food hah.
* Butcher card, I feel, is incredibly overpowered. 2atk/3def that heals? Compared to the rest of the cards in play its basically a must play every round that it comes out its so good.
Honestly - feedback would just be to keep adding more to it - the (what I assume is AI art) is fun, the gameplay is simplistic but with a little polish was easy to get into and fun to get through. I think just making sure theres more player choices, more combat, more challenges and puzzles and tougher encounters - perhaps enemies that prevent you from healing at certain times or other card combos that work together - definitely a long road ahead but I'm excited to see where you go from here!
Hey there! Thank you for the kind words and thoughtful feedback. Especially early on this helps a lot!
It will be a little while, but I hope you'll be around to see your suggestions implemented. Cheers :)
Sweeeeet